The goal of playing Stickman Escapes From Prison is to help Henry Stickmin escape from prison by making smart choices. Every decision affects his fate!
When Henry ran out of money to buy food, the thought of robbing a bank suddenly popped into his head, and he acted boldly that evening. He sneaked into the bank to rob and was caught by the police as soon as he stepped out of the door. He was sentenced to 50 years in prison, but he was very depressed when he was locked up there. Your task is to come up with a plan for Henry to successfully escape without being caught, through the hints while playing.
If you choose a mobile phone, Henry will call his lawyer to appeal. A trial will take place, there will be evidence that you must choose reasonably to help Henry clear his name. How will you clear his name:
There will be countless other evidences that you need to think of and come up with the correct argument to clear Henry's name, just one wrong decision can cause him to continue to be detained.
In the case of playing Stickman Escapes From Prison, you choose the NrG energy drink, which will help Henry possess boundless power that can break the bars and defeat all the guards easily. This power will disappear completely when he just escaped, Henry suddenly collapsed from a heart attack and could not escape anymore, he will be immediately caught by other guards, causing his sentence to increase even more.
If he chooses the teleporter when playing Stickman Escapes From Prison, he can activate all the devices and disappear from the cell immediately. But the destination is completely random and not chosen. Will he land on the grass outside the prison or fall into the middle of the military shooting range? Only luck will decide Henry's fate.